![]() Developers’ notes: War Stomp has shown to be quite powerful in recent months.War Stomp cooldown increased per level from 6/6/6 to 7/7/7. ![]() Reducing the duration while keeping the overall damage roughly the same makes responding to a Far Seer casting Earthquake more important and gives a bit more consistency to how much damage it can inflict. Developers’ notes: With Earthquake no longer affecting friendly units, Far Seer players should now have a new slowing option available to them for combat usage.Earthquake no longer affects friendly units/structures. Building damage per second increased from 50 to 60. Earthquake duration reduced from 25 to 20 seconds.The ultimate itself was not altered at this time, as we want to keep the unique identity of how it works, and instead see if we can push it to be a bit higher of a pick through increasing availability of the spell. Developers’ notes: We’re reducing the mana cost to help with mana tension.Big Bad Voodoo mana cost reduced from 200 to 150.Reducing the mana cost should help boost the desirability of this ultimate by reducing mana tension. ![]() At the same time, Paladins often spend much of their mana casting Holy Light to keep units alive in the first place.
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